It's not a problem in the menu but it will leave less room for speeches and sounds during the gameplay. The music tracks in BT have maximum peaks at 0db and ingame volume 0.7 and 0.6 (Imperium) while the vanilla tracks have ingame volume = 0.200000. Skirmish music files in DOW also don't go over -6 db (peak value, not RMS) but I think it is safe to go to to -5 or even -4 db. That's when I had to advert to measuring the RMS levels, simply compare maximum rms levels and they should tell you where to go. I always tweaked volumes by hand but the Inquisition soundtrack with 24 tracks, combined with my obsession of endless tweaking made it mission impossible. Once you adjust the gate to suit your needs, in ideal case it should eliminate all noise between phrases and the detection should be easier. The maximum rms or peak level in decibels (whatever you noise gate uses) of the microphone noise between the phrases should be the level that triggers the gate. Somewhere in SF there is either a noise gate effect or a compressor with noise gate settings. As for the voice detection, I have no experience with SF or it's scripts but the detector would likely work better if noise gate was applied before the detection process.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |